  #include "structs.h"

	extern void updatePlayer();	
	extern void getInput();
	extern void centerScrollingOnPlayer(void);
	extern void mapCollision(GameObject*);
	extern void initializePlayer(void);
	void updateMonsters(void);
	extern int collide(GameObject*, GameObject*);
	extern void createFireBall(void);
	extern void drawImage(SDL_Surface*,int,int);
	extern void drawMenu();

	extern Input input;
	extern GameObject player;
	extern Gestion jeu;
	extern GameObject mob[MONSTER_MAX];
	extern GameObject shuriken[];